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Disk 18 News


     THE MAGNIFICENT "SOUND MACHINE" FOR SAM. By Paul Angel.    
                                                                
          Revelation Label from Sam Computers. £14.99.          
                    Review by David Wornham.                    
                                                                
Those of us who welcomed the progress from BEEP to the simple to
use 3 channel PLAY command  on  the  128K  Spectrums  must  have
shared the excitement on hearing of Sam's stereo 6 channel SOUND
capability, then the disappointment on finding its complexity to
use  and  sparsity of help in the Sam User's Guide. However, the
introduction  by  Sam  Computer's  Revelation  of  Paul  Angel's
Magnificent Sound Machine now opens Sam's musical talents to all
users,  from  experienced composers to newcomers in the field of
sound.  This  is  a program that really has to be experienced to
appreciate  its  capabilities and ease of use but, having worked
through  the  manual  once, I am convinced of it's potential and
shall attempt to describe its workings.                         
                                                                
                                                                
                                                                
£14.99 (surely we all know it's really £15) buys you  two  disks
(one blank "for your compositions" but I used it  to  "back  up"
the original), a plastic box  (which  I  find  space  and  money
wasting, but no doubt the advertising experts will disagree) and
a good 70 page manual, spoilt only by its lack of an  index.  On
pressing F9, Uncle Sam, complete with shades, appears on  screen
with  his  electronic  accordian  whilst  the   program   loads,
producing a clear orange cursor arrow for  use  with  mouse  AND
O/P, Q/A keys. I liked this touch, as mouse or keys can be  used
without any change - just a pity  the  cursor  keys,  which  can
easily be used with one hand, are not also implemented.         
                                                                
Moving  the arrow to the screen top left and clicking (or key M)
on  a  small  triangle  (which  is not obvious until reading the
booklet),"pulls  down"  a  menu with a pictorial choice of Music
(notes),  Sound (sine wave) or Quit (Q). This professional style
of  menu  is  used throughout the program and has a smart shaded
grey  "tubular"  effect.                                        
                                                                
                                                                
Music  Editor selection brings a file handling screen with black
and  white  musical  keyboards  on  both  sides  and  a welcome,
unusually  wide, choice of LOAD, SAVE, MERGE, VERIFY, DIRectory,
COPY,  HIDE,  PROTECT, ERASE, DRIVE 1/2, MUSIC DATA, MACRO DATA,
WAVEFORM DATA and QUIT. Another pleasing touch throughout is the
display of red "ON" lights for items selected.                  
                                                                
One  small niggle here (although in common with many other other
programs):  with  Load,  Save,  Merge  or Copy a short DIRectory
(although  restricted to the type of file required: Music, Sound
or Macro) is automatically displayed, with no choice of omission
or Long DIR. This is a nuisance when the name is known, and more
so when the disk contains many items. The DIR is also restricted
to a  small  window  within  the  file  handling  screen  which,
although looking good, means that the required program name  has
a limited chance of remaining in view when  needed  for  typing.
Customising can be done by executing DIR with  an  absent  disk,
pressing the BREAK button and amending line  1040  onwards,  but
beware, enlarging the DIR window loses that  part  of  the  file
handling screen.                                                
Three  demonstrations  are  included, two showing the effect  of
differing sounds on one tune with the "Drums" sequence giving an
example  using  mainly  percussion effects. Although initially a
little  disappointed at the lack of a wider selection of demos.,
I  realise now that this very fact encourages use of the program
to explore its potential.                                       
                                                                
Having  LOADed  the  data,  the  editing  screen  is selected to
display a vertical musical keyboard alongside a grid, similar to
a guitar's frets, on which the notes are selected and displayed.
A  lower,  horizontal  keyboard  displays the notes whilst being
played, and the controls are central.                           
                                                                
A  simulated set of tape deck controls give a clear use of PLAY,
RE-WIND,  FORWARD, STOP and PAUSE. Having loaded the first demo.
I  selected  PLAY  and  was  pleasantly  surprised to see green,
yellow  and  red  "equaliser"  type volume bars for each channel
dancing  up  and  down  in  time to the music. The timing of the
demos. is impeccable, as it should be, but a welcome contrast to
some  musical  entries  on  disk  mags.  which often just get it
wrong.  A  "slider"  tempo control will vary the speed, but will
not  operate  during  play,  although  this  is  not  a problem.
Described  as  a "fun" feature, a "real time" control allows the
computer  keyboard  to be used to play music using keys shown on
screen in a similar pattern to a musical keyboard.              
                                                                
Writing  music  with Sound Machine is very simple. The five line
convention of the musical stave is omitted in favour of the more
logical grid. This will not assist the reading of music, and may
not    please   the   traditionalists.   Although   I   am   an 
ex-instrumentalist,  I  found  the  grid to be a very good, more
logical  system  for  composing.                                
                                                                
Having  selected  one of the 6 channels, moving the arrow to the
required grid position also gives a yellow square on the correct
position  on  the keyboard, which will be of use to potential or
actual  keyboard players. "Clicking" not only enters the note on
the  grid  as a coloured rectangle but plays it and - here comes
the  real bonus - also plays all the notes selected at that time
on  the  other channels. This means that if, like me, you do not
know  much  theory  of  harmonisation,  but know when it "sounds
right",  you  can move the pointer around the keyboard until the
desired  effect  is  achieved.  Differing  lengths  of  note are
achieved  by continuing the same note on the same channel, so to
separate  notes  at  the  same  pitch  another  channel  must be
selected, which is simple to use in practice.                   
In addition to the  demonstrations  on  the  disk,  the  booklet
contains 5 worked examples as  user  exercises,  giving  a  good
introduction to the system.  For  those  unfamiliar  with  music
notation, an introduction to the conventional five line stave is
included to assist entry to Sound Machine  from  written  music.
Whilst entering music there are excellent "play back" facilities
for checking short lengths at a time, octave  change,  insert  /
overwrite,  selective  channel  play,  go  to  start/end,  clear
current/all channels, repeat current/all channels,  mark,  copy,
cut, paste, move blocks etc. A "Macro" feature gives the  option
to store a pattern of notes for use elsewhere at  any  pitch  or
channel. As you will have gathered,  the  program  has  all  the
expected facilities, and more, of a word processor  but  applied
to sound.                                                       
All the above can be done using the original sound or  waveform.
Although Sound Machine  does  not  claim  the  repertoire  of  a
synthesiser, the user can design a large  variety  of  differing
sounds, to emulate varying instruments and other  noises.  These
can be stored as 10 different waveforms and  used  in  different
channels to give an "orchestra" effect.                         
                                                                
The Waveform Generator is obtained from the title screen,  which
means Quitting first if using the Music Editor. A file  handling
screen  appears  from  which is obtained the working area. There
are two grids, one for the envelope and one for the wave form.  
                                                                
The Envelope gives the "shape" of the  note  when  amplitude  is
compared with time and includes  6  examples.  The  envelope  is
designed using the same method as the Music Editor, by  clicking
on 8 positions on a grid, with the results here being  displayed
as green outlined bars.                                         
                                                                
                                                                
                                                                
The waveform affects the frequency of the note. A  "pure"  note,
such as produced by a tuning fork,  has  a  constant  frequency,
but  other instruments produce varying styles of minor frequency
change  whilst playing the "same" note. The waveform is designed
using  8 "slider controls" and displayed on the grid as a yellow
line.                                                           
                                                                
Whether or not the user understands the theory of sound,  it  is
simple to change and combine these variables to  produce  sounds
by "trial and error". Octave and pitch can  be  varied,  with  a
"mirror image" command  for  both  envelope  and  waveform  but,
unfortunately, not independently.                               
                                                                
When  your tunes, macros, and sounds have been produced they can
be  saved  for  later  use  or  distribution to others. The disk
contains  routines for simple merging and use within other Basic
programs.  Whilst Sound Machine is, of course, copyright, I have
written  to  Sam  Computers  requesting  permission  to  use the
supplied  routines  in distributed programs. I believe that such
permission  to  programmers  and  disk  magazines  is  in  their
interests as it will encourage all who purchase Sound Machine to
send others their work and so encourage more sales.             
                                                                
In  conclusion,  although  some  minor  improvements  have  been
suggested,  this  is  a  superb,  professionally  presented  and
executed  program,  simple  for  all to use and excellent value.
Even  if  you have the skill to write Sam music in Basic or code
you  cannot  afford to miss the ease and pleasure of using Sound
Machine. Well done Paul Angel.                                  
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                  ** M A N I C   M I N E R **                   
                    A REVIEW BY CAROL A HALL                    
                                                                
After waiting with  mounting impatience,  I finally received  my
copy  of Manic Miner for  the Sam. The main  screen is different
from the original, much less frenetic without the 'krazy piano',
but  still retains  the familiar  background and  music from the
Spectrum  version.  A message  scrolls along  the bottom  of the
screen giving  the control  keys. Also  on the  main screen, the
player is  presented with  three  options; the  original set  of
screens and  two other sets  representing deeper and  yet deeper
caverns. The degree of difficulty, however,  does  not  increase
with these two other options. You select the  game  required  by
pressing the keys 1, 2 or 3, entering one of the  games  is  not
dependent on completing the prevous one.                        
                                                                
I found  the new  game immensely playable,  just as much  fun as
the old Manic Miner and the controls just as easy to manipulate,
infact, a game that can be played with  one hand if desired. One
is  only given three  lives to start with, so plenty  of care is
required to  keep going, though  you do  seem to get  additional
lives if you get  far enough!!! One noticeable  difference while
playing the game, is the replacement of the 'reducing air strip'
by a pair of air bottles or tanks. Game 1 follows fairly closely
( as far as I've managed to get ), the original, whilst games  2
and 3 present some new problems to solve, (  OHHH  for  a  cheat
poke ). The graphics are mostly as good as the originals, making
reasonable use of the Sam' colour and  sound  abilities  and  of
course, no colour clashes, animation is smooth, and  control  of
main character  is  good,  with  the  timing  fiendishly  (  but
manageably ) calculated in places.                              
                                                                
* CONLUSIONS *                                                  
                                                                
For those of  us who prefer  platform games  to any other,  this
AUGMENTED re-issue is a very welcome addition to the list of Sam
software.  It retains  all  the charm  and 'playability'  of the
original, and then  gives you two  extra games. Excellent  value
for money,  a  colourful, friendly,  playable,  frustrating  and
addictive SET of games. A REAL WINNER.... GREAT....             
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A few snippets of news on the Samco front this  month,  starting
with the news that the next game due for release  is  "BATZ  AND
BALLZ". This, if you hadn't  already  guessed,  is  an  ARKANOID
clone, and very good it looked too, when I saw a pre- production
copy of it at the Swansea computer show.                        
The game should be ready for release about the same time as  the
second issue of the Samco newsdisc.                             
I talked to Adrian Parker at Samco, and he tells  me  that  they
have had a good few Spectrum and Sam games submitted  for  their
approval, and  some  of  them  will  be  published  as  soon  as
possible. One of the programs that Adrian mentioned was for  all
you astronomers out there, and  is  a  fully  fledged  astronomy
program for the Sam.                                            
On the hardware front, Mike Andrews  has  converted  a  Spectrum
digitizer to work with the Sam, and very well it  does  it  too,
but a little fiddly to use.                                     
Samco has seen another digitizer which is specifically built for
the machine. This may be marketed when the hardware and software
have been tided up a bit.                                       
The All Formats London show venue has been changed as  from  the
14th March 1992. This show is to be held at Hammersmith, and all
London shows thereafter at Sandown racecourse, Surrey.          
John Riding, told Jean (the wife), who does all the  Supplements
show  bookings,  that  this  is  because  the  price   for   the
Horticultural Halls had risen sharply, and  he  had  to  find  a
cheaper venue.                                                  
This means that  the  Supplement  will  have  to  work  out  the
logistics of getting to Sandown, and if it is really  worth  the
trouble. We shall be at the Hammersmith show on the 14th  March,
but I shall have to let you  know  which  Sandown  ones  we  are
doing.                                                          
If you have any news or info on the Sam, please write to  me  at
the Editors usual address.                                      

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