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Disk 21 News


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             ______________ISSUE 21_______________              
                                                                
                                                                
There is a dearth of  news  to  report  this  month,  but  after
talking to Alan Miles I must admit I feel a lot  more  confident
about the future of SAM and indeed SAMCo.                       
                                                                
Read on:                                                        
        Over the past couple of months, I  and  several  others,
have felt that something was bubbling up down in  SAM  land  and
still stinging a bit from the collapse  of  M.G.T.  we  secretly
wondered whether we were in for another  shock  wave  to  rumble
through the computer world. If I rang SAMCo and  the  phone  was
not answered in half a dozen rings, I began to think,'oh no, not
again!'. Well things seem to have changed, there  has  been  yet
another shake-up at SAMCo, and it seems to have improved things.
SAMCo is now Alan Miles and Adrian Parker in  a  two  man  band,
Charles Gill helps out when needed, money  has  been  found  and
differences  settled,  disc  drives  have   now   arrived    and
everything seems rosey.                                         
Alan Miles says that repairs are now moving and so are the  back
orders, and he is very hopeful for the  future.  Another  little
snippet of info is that another party may take on the  publicity
and advertising, thus leaving  SAMCo  to  get  on  with  getting
hardware and good software developed and dispatched on time.    
                                                                
GAMESTAR. Apparently several people have written to SAMCo  about
the latest package i.e. a 256K Sam without a  drive,  some  have
been in favour, some have not (I wonder who they were ??) Having
listened to his side of the story I must admit that it could  be
a mildly good idea assuming you can persuade the owners of these
machines to buy a drive as soon as they can. Despite my own  and
several member's fears that this could spell the end of SAM,  it
is selling, people are buying it.                               
Work on the video digitiser continues but as  yet  there  is  no
firm date for release.                                          
                                                                
The final version of The Secretary is to be released at the     
London All Formats Fair 16th May.                               
                                                                
SAMCo have in their hands a finished version of  ESI's  Etracker
that was demonstrated in the Newsdisk (Issue 4) but as yet there
is no documentation and so no firm release date .               
                                                                
Games suite, a  compilation  of  classic  games  like  cribbage,
pontoon and othello to name a few, is due for release in  around
four weeks time for £9.99.                                      
                                                                
Astroball by Balor Knight has received a brilliant review in the
rag mags and given 90% this was for the Spectrum version, but as
we all know it's out on SAM disk and is even better on SAM.     
                                                                
                                                                
                                                                
Music Makers there is something here for you too, work is  being
done on the Midi Sequencer to enable it to  read  PC  and  Atari
files and to enable you to transfer music from the Midi port  to
Sound machine. If this makes sense then I have got it right,  if
not, then don't blame me, I don't now a crutchet from a mini!   
                                                                
By the time you read this, I will have been to Florida and back,
cuddled Mickey Mouse and hopefully watched  the  launch  of  the
space shuttle, but my letterbox will still be in use, so if  you
have any news please contact me.                                
                                                                
So it's goodnight from me and I. - Steve Monk.                  
                                                                
                                                                
                                                                
                                                                
                                                                
                                                                
                                                                
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*******************     REVIEW SECTION      ********************
                                                                
                                                                
First  things first,  many thanks to  all those  people who have
helped me get  this section 'on  the road'. I  hope that I  will
continue Dave Tonk's high standards.                            
                                                                
If  you would like  to be a  reviewer, send me  a note with your
name and address  and interests.                                
                                                                
  D. HALL.  77, NEWTON ROAD,  STOWMARKET,  SUFFOLK.  IP14  5AE  
                                                                
      If you prefer to phone, then call me on 0449 675828.      
                                                                
Now, on with the show.........                                  
                                                                
                                                                
                                                                
                                                                
                                                                
                SAM ADVENTURE CLUB (ISSUE THREE)                
                        Ron Fox, Suffolk                        
                                                                
We start with an  eight item menu using cursor key driven arrows
(like  the Sam Newsdisk menu  but not so cramped).   Much of the
disk is taken up by text files- over fifty A4 pages worth- which
can only be  printed out by section.  This was my  only quibble.
The facility to print  single pages would have been appreciated.
However, it did have the  option of jumping quickly to  selected
pages.                                                          
                                                                
The  HINTS  section  gave the  customary  reverse  written tips,
while the REVIEWS were produced  in a very balanced way, coupled
with the fact that sample screens gave you the chance to make up
your   own  mind.    Later  sections   covered  PRODOS  and  the
forthcoming SAM ADVENTURE SYSTEM which are both producing a  lot
of interest among Adventurers.                                  
                                                                
                                                                
                                                                
The disk has a  free game which needs SC_Speclone to  load. This
asked you to help a Balrog in distress, being unable to get into
his  locked 'outback'. (Nothing to  do with Neighbours- this was
interesting!) So far my Balrog is  still locked out but I've had
great fun trying to solve it.                                   
                                                                
Space doesn't  permit more  than  a mention  of other  sections-
LETTERS, ADVERTS,  GAMES PUBLISHERS'  and MAGAZINE  details, but
the  TECHTORIAL section  deserves  more  comment. This  includes
practical programming  tips for  those writing their  own games,
and even  if this is not your  scene , there is  much of general
application.  The tips on memory  saving when storing quantities
of data were of special interest.                               
                                                                
Lastly we come to the  BITS section which included a program  to
enable you to save printer paper by printing in two column mode.
(I wish I'd  seen this before I  printed out the 50+  A4 pages!)
                                                                
This disk appears to  cover just about every  conceivable aspect
of Adventure gaming  so, if this is your area of interest, at £1
per issue (at least until the end of the year) this is excellent
value  for money.  SAM  ADVENTURE  CLUB details  are  obtainable
from:-                                                          
                                                                
Phil Glover. 43 Ferndale Rd. Hall Green. Birmingham. B28  9AU   
                   ---------------------------                  
                                                                
             BATZ AND BALLS   Reviewed by Dave Ison             
                                                                
For  those  who  never saw  the  original spectrum  game  on the
Horizons  tape  this  is  a  very  simple  game  in   principle.
However, like a lot of simple things it  is  very  entertaining,
and the Sam version has improved it a lot.                      
                                                                
It works like this. The bat's at the bottom of  the  screen  and
can only be moved from side to side. The balls are supplied, and
there's a wall of bricks about three quarters of the way up  the
screen. The object of the  game  is  to  remove  the  bricks  by
knocking the balls against them. The balls bounce off the  sides
and top of the screen. If the balls  reach  the  bottom  of  the
screen (you miss them with the bat) then you lose them. The game
ends when you've knocked out all the bricks, or you lose all the
balls.                                                          
                                                                
The  Sam version  is a far  cry from  the Spectrum  version. The
graphics  use Sam's abilities  well, it's very fast-moving, and 
there's good sound too. There's a choice of user control device;
mouse, joystick  or keyboard.  Having tried  all three devices I
can say that the mouse is by  far the best. The game is so  fast
moving, and there's so much to do, that I couldn't cope  at  all
with the keys,  but  maybe  I  could  learn  to  cope  with  the
joystick.                                                       
In  addition to  knocking the bricks  out there  are now further
challenges. Some bricks need more than one knock to remove them,
and there are a vast range of sprites which need your  attention
as well  as the  bouncing ball. There  are good sprites  and bad
ones. Some bad ones deflect the ball, some seem  to make the bat
disappear. The good guys, add more balls, make the ball stick to
the  bat so you  can aim  it better,  extend the bat  length and
more!                                                           
There  are many  levels of play,  in which  the position  of the
bricks  vary,   making  the  anticipation  of  the  bounce  more
difficult.  There's musical accompaniment too, fast and frenetic
when playing, making you get on with it, and sad  and depressing
when you see your score.  I must admit to  not being the keenest
game player in the world, but for me  this is an excellent game,
tailor-made  for the  mouse, and  I'm determined  to get  beyond
level three!                                                    
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                ASTROBALL  Reviewed by Colin Rout               
                                                                
I am not really a games player but I have played a few, so  when
asked to do this review I said I was willing to give it a go.   
                                                                
I was quite impressed with the opening screens and the music was
quite good, but I thought that it got a little monotonous if it 
was allowed  to continue too long. The  title screen is replaced
after thirty  seconds by  the High  Score  table which  contains
different messages each time the game  is loaded. The High Score
table is then  replaced by the Joystick or  Keyboard options and
you are given a choice of three sets of keys, which seems a good
idea as you are unable to change the keys.                      
                                                                
I  have played it using  a joystick and the  keyboard to see the
difference, and I prefered the joystick because  it  is  easier,
but it is not too difficult using the keyboard.  I  think  using
the cursor keys is the more difficult option because the  cursor
keys are so close together.                                     
                                                                
To start the  game - press fire on the joystick  or space on the
keyboard  and you are  presented with a map  of the platforms on
the first level. There  are various other symbols shown and they
become  clearer  as the  game  progresses. Press  fire  again to
continue.                                                       
                                                                
The  game does not  have any  instructions but  the idea  of the
game  soon becomes clear. The AstroBall  is a bouncing ball that
you  have to bounce from platform  to platform collecting coins.
Most of the platforms are fixed  but to make it more interesting
some  of  them "flash".  You  can  also collect  icons  for your
advancement  or protection which  appear in the  form of symbols
changing continuously from "^" to "S" to "+" to "O" (Transparent
Ball). These have the following  properties : - "^" = Takes  you
rapidly higher up the level, "S" = Slows the ball down making it
easier to control, "+" = Gives you extra time, "O" = Gives you a
temporary  shield   to  protect  you   from  "deathstars"   etc.
                                                                
Scattered among  the platforms are green  "deathstars" which can
cause loss of a  life unless you have  a shield (see above).  If
you  fall when  bouncing between platforms  you can  also lose a
life falling to  the bottom of the level. The  top of the screen
shows  from left to  right :  - your Score,  how many  coins you
have left to collect in the  current level, Lives and Time left.
You have  three lives  initially but  you can  gain extra  lives
shown as "L" and extra points shown as "P" in various  places on
different levels. Before you start the  next you are given a map
of the new level so if you have difficulty with it a good tip is
to draw a map on paper.                                         
                                                                
A nice touch that I liked,  is that after completing each  level
there is  a message saying "Well done", "That  was easy, now for
something  harder",  or "You  have  completed  ten levels,  Only
twenty  more to go!".  Another bonus is  that after completing a
level  and you  then lose  your lives,  you have  the choice  of
starting  from the level you finished  at or starting again from
the beginning.                                                  
                                                                
I liked this  game and I think that it is  one of those that you
say to yourself "I  know I can do  it next time". I think  it is
addictive  and fun  but  also  frustrating and  sometimes  infu-
riating. I struggled to get  through level 1 but I finally  made
it to level 2 but thats as far as I have got so far. My thirteen
year old son of course had no trouble getting up to level 10 but
he has so far been beaten by level 17.                          
                                                                
I think it is very much like the Spectrum game  "ZUB" and my son
thinks it is like "Microdot" for the Commodore.                 
                                                                
                                                                
Overall I think  this is a very good game  and I would recommend
it. The graphics are excellent and the sound very good. The only
fault  that I  can find is  that the  colours used  for the High
Score table make it difficult to read.                          
                                                                
RECOMMENDED - BUY IT TODAY !                                    
                                                                
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                        PASCAL ON PRODOS                        
                        Ron Fox, Suffolk                        
                                                                
For some time now I had  been wanting to "upgrade" my  knowledge
of programming and a recent long spell of  sickness coupled with
the  acquisition of  PRODOS and FDOS  disks made  this possible.
                                                                
I  knew nothing about  Pascal other than  that it  is a language
which called for a more disciplined approach to programming than
BASIC. This seemed a good idea to me as one of my joys,  when my
copy of Sam Supplement arrives, is examining listings to see how
programmers achieve their effects. A well structured program can
be a  delight, but all too  often we find a  rat's nest of GOTOs
and  GOSUBs with  no REM statements  to guide  through the maze.
Anyway- leaving my hobby horse- I felt that I could benefit from
the discipline that is associated with Pascal.                  
                                                                
Because  of the  very  different  approach,  a lot  of  help  is
needed  and  there is  plenty of  this  on JRTPAS30-  the Pascal
compiler supplied on FDOS disk 006. After UNARChiving the files-
not as difficult as it sounds- we find a wealth of documentation
(over 180 pages worth!). With PRODOS you can display this on the
screen  but  I   would  recommend  a   print-out  if  you   can.
                                                                
For  those  like  me,  with  only  BASIC  experience,  I  should
explain  that  the  program must  first  be  written  on a  word
processor  capable  of producing  an  ASCII  file. An  excellent
program-  ZDE16  (similar  to WordStar)-  comes  on  the  PRODOS
sampler disk. This does make it very difficult to use the "trial
and error"  techniques I've used in  the past in BASIC  and so a
pre-planned approach is forced on you.                          
When  you   have  finished  writing   your  program,   you  must
"compile"  it. This  is  done for  you by  loading  it into  the
JRTPAS30 program which will point out your errors and  omissions
with helpful comments such as "a semi  colon  is  expected".  If
there are too many errors it will stop and back you  go  to  the
word processor to amend the faults and try again. Eventually the
program is compiled and saved as a file with an .INT suffix. All
that remains is to type in EXEC programname  and  "BINGO."  your
program is up and running!                                      
                                                                
Although  there is excellent documentation  on the disk, I found
the following books very useful:-                               
                                                                
    "Pascal from BASIC" (Peter Brown- Addison-Wesley Microbooks)
-which was written for people with only BASIC experience.       
    "Elementary Pascal" (Ledgard & Singer- Fontana/Collins)     
-an  amusing  introduction  using  some Sherlock Holmes cases to
demonstrate how problems are aproached using Pascal techniques. 
                                                                
                                                                
If  you haven't yet  bought PRODOS, I can  recommend it for this
experience alone.  My only  complaint is that  it looks as  if I
shall  have   to  seek  early  retirement  to  exploit  all  the
possibilities it opens up!                                      
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          VEGETABLE VACATION - FISSION SOFTWARE - £9.99         
                   Review by Michael Nicholas                   
                                                                
Introduction                                                    
                                                                
From just looking at the name of this  game,  you  can  probably
guess it has some bizarre storyline behind it.  I  will  try  to
explain it to you:                                              
                                                                
Apparently  whilst asleep you were swept away by a vortex and it
transported you  into  a  parallel  dreamscape.  This  scape  is
inhabited  by a recently  deceased and  slightly deranged travel
agent called Marvin. He transforms you into a flying  tomato and
traps you in a bizarre space port. To escape from the space port
you must collect as many  fuel receptors as you find. They  look
just like jugs and  are scattered all around the space port. You
must  also  collect 10  holiday  items which  are  also littered
around  the port, but some  of them are  guarded by creatures of
Marvin's imagination  and so  this  makes  the  game  even  more
difficult.  The  holiday items  that  you  must  collect are  as
follows:                                                        
                                                                
Drink                   Boots                                   
Hat                     Shorts                                  
Inflatable beach ring   Suitcase                                
Beach towel             Inflatable head rest                    
A - Z                   Bucket and Spade                        
                                                                
To get onto the next level you must also collect access keys  as
well, I have not yet reached level 2.                           
                                                                
When I  first saw this game I thought  it looked really hard and
was put off from  buying it. But now that I  can see a storyline
to  the game it makes  it more interesting to  play. The game is
generally difficult to get the hang of, you have to get used  to
the idea of not being able to stop unless you hit a wall. Though
there is a panic button  which makes you stop, but this can only
be  used  once  and  is  usually  only  used  in  certain  death
circumstances.                                                  
                                                                
There are lots of  screens to explore and lots of little sprites
which you  come across now  and again. These  are quite smoothly
animated  considering that you  are animated as well.  You ( the
flying tomato) have little wings  and they flap up and down  all
the time, you can also see part of your shield when you face the
front. One of  the sprites I  like on level  1 is a sprite  that
looks like a  frog ( It could be  a jumping green bean?)  and it
jumps from one side of the screen to the other.                 
                                                                
There is  a music accompanyment  whilst playing  the game,  it's
allright,  but  I  think  some  people  will find  it  annoying.
Thankfully, there is  an option of having  the music on  or off.
Conclusion                                                      
                                                                
This  game is very challenging and requires a lot of thought and
precision to  be put into every  movement. There is  not another
game like  this on  the Sam  and it  uses an  original idea  and
concept.                                                        
                                                                
Playability   92            CODE:      Daren Yeoman             
Lastability   85            GRAPHICS:  Andrei Nadin             
Sound         90            SOUND/FX:  Mike Dyke                
Graphics      82                                                
Addictiveness 75                                                
                                                                
 Overall 85%                                                    
                                                                
                 Price: £9.99    Available from:                
Sam  Computers. Lakeside. Phoenix  Way. Swansea Enterprise Park.
Swansea. SA7 9EH                                                
                                                                
                                                                
                                                                
                                                               .

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