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Title SCREEN$

Disk 10 program notes


CASH FILE                                                       
by PHILIP SEDDON                                                
                                                                
MAIN MENU:                                                      
1.ENTER DETAILS. When first run you will be asked for an opening
balance. Type this and all amounts as figures only eg. 10.00 for
£10 etc.                                                        
Next is the date input, type this as 01.JAN.91 or 1.JAN.91.     
The first three letters of the month are needed so that the     
search option can work properly.                                
Next is the description, this can be up to 14 characters.       
Next is the code, I use DD,SO or c123 for cheque no. 123.       
Next input the amount.                                          
Then is it a Debit or a Credit.                                 
This information is thhn displayed on screen and you are back at
the Date input, Enter 0 to return to the menu.                  
                                                                
2.CHANGE LINE. I just use this if I have made any typing errors.
                                                                
                                                                
3.SEARCH. This takes you to the search menu where you have 3    
search options 1.DATE- type the first three letters of the month
EG.'JAN' and a list of all that months transactions with be sent
to the screen or printer. 2.DESCRIPTION- will list all          
occurances of that input. 3.CODE- If you used C123 etc for      
cheques then typing 'C' will list all the cheques.4. Goes to    
the main menu.                                                  
                                                                
4.DISPLAY. Will list a selection of files or the whole file to  
the Screen or Printer.                                          
                                                                
5.SAVE. All the entered data is saved with the programme, so if 
at any time you get in to basic, then use GOTO MENU to return   
safely.                                                         
                                                                
                                                                
        DO NOT USE RUN OR ALL THE DATA WILL BE LOST             
 IT IS ADVISEABLE TO MAKE A BACKUP COPY EACH TIME YOU SAVE.     
                                                                
                                                                
                        Sam Scratch V.30                        
                By Marc Broster  Matrix Software                
                                                                
        After geting a printer for my Sam, (PANASONIC KX-P1124i,
boast, boast!), I decided to change Sam Scratch so that I  could
use  my  printer's built  in FX,  like  underline or  bold. Most
printers have FX  like these, and  I have  designed the prog  so
that you can customize your copy for your printer. I have used a
new  menu (Press  EDIT twice),  so that  the new fetures  can be
used.                                                           
                                                                
  F0-F2, F5-F7, Pressing these key will insert a print code into
                the text, and a coloured block will apear. These
                codes  are picked up by the print  routine and  
                it will send a ten number code to the printer at
                that point. To remove these codes, press the    
                funtion key again.                              
                                                                
  Edit codes,   This allows you to change the name, and ten     
                number code for any of the print codes.         
  Remove codes, This removes all the codes in the text (Wow!).  
                                                                
  Print codes,  This will send a listing of the names and ten   
                number codes to the printer.                    
                                                                
  Save codes,   This allows you to make another copy of the     
                program, but with your choice of names + codes  
                as default.                                     
                                                                
                My changes to the program allow you to  edit the
program to your own  personal needs, for instance, if you do all
your   titles   in BOLD,   UNDERlINE,   and  DOUBLE  SIZE,   you
could define one code to set all these FX, and another to relase
them.                                                           
                You can use up to 50 print codes, and the 'FREE'
number in the corner tells you how many you have used, the  only
draw  back of using large  numbers of codes is  that it tends to
slow the  program down  a lot, so  you are best  to put  in your
codes when you have finished typing.                            
                                                                
                   Printing text with  codes is very slow, but I
might think about puting the print routine in machine code if  I
have  time. Any  way  I hope  you  find the  program useful.  My
address is 11 Church Road, Saxilby, Lincs, LN1  2HH, if any body
wants to write to swop PD or something (Plese enclose a stamp if
you wnat a reply). I  would like a copy of PCG's DTP prog if any
body would like  to sell it to me, or  swap for some games (PIPE
MAINA and ESCAPE..).                                            
                             Best Wishes,                       
                                   Marc Broster                 
                                                                
Also from Marc, is an updated version of  his  POINTER  routine.
This is on the ODDS & ENDS menu.....ED                          
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CARBASE by Steve Monk                                           
An unusual database  for  a  computer,  but  very  usable.  This
database will let you keep track of all  the  spares,  services,
costs etc. which are assocciated with owning cars.              
________________________________________________________________
 PROG NOTES FOR SAMSCRATCH 3 BY J.SWAN                          
                                                                
This program is taken from a mixture of Darren Talbot's V2.0 and
S.N.Goodwin's Ver2.3  of Samscratch. The most obvious difference
is that  it  now  has   a  completely   different   presentation
system. The EDIT  key now swaps not between  menus, but from the
only  menu (a bit like TASWORD2'S stop menu) to the text editing
area. The colours have changed to suit  my taste-white on black,
and so has  the control system.  The F-keys  now have their  own
function depending on whether they are shifted or not. I like it
better this way, and so might you if you  give yourself a chance
to  get used to  it. There  are margins so  that you  can create
tables and columns easily, and it  keeps up to a similar  speed 
to  S.N.G's V2.3 by using  some of his  methods  for reading the
keyboard ETC.  The  loading and saving  system  now  asks for  a
device  first, and you can specify tape or disc and the drive   
number by doing this. Length of  filenames  is  not  limited  so
that  DIRectories can  be included, and a  DIR is given  before 
you are  asked for this. All is summerised in a  HELP page  that
can be  called at any  time  during editing  or at  the menu  by
pressing  SHIFT and EDIT at the  same time. The following hidden
features are available from the menu: CTRL-S:SAVE SAMSCRATCH and
it's associated files to another disc, 7-CLEAR ALL TEXT FILES.  
                                                                
  I  hope that people find  this program easy  to use  and  that
there are no bugs unswatted.                                    
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            PROG NOTES FOR MDOS MENU SYSTEM BY J.SWAN           
                                                                
 This simple program can be SAVED  as AUTO on a disc so that  it
automatically LOADS on BOOT-UP, and then lists  all the files on
the disc-irrespective of DIRectory, and LOADs one of them.      
                                                                
 The program saves it'self if loaded as line 9999,  and on boot 
up, provides  a  DIR  ?  -  All files  on  disc  whatever  their
DIRectory   - and asks you  to type it in. Now,  it  finds,  the
file number and LOADs using the "LOAD N" facility, thus, you can
LOAD  SCREEN$, DATA,  SNAP, CODE  or BASIC  files using it.     
 That's it- it's very simple to use.                            
This program is PD, and you can copy it freely.                 
              PROG NOTES FOR SAM CHECKUP BY J.SWAN              
                                                                
This  program displays  information about  the Coupe  system you
have installed. It tells you:-                                  
                                                                
   RAM - THE AMOUNT OF RAM IN K-BYTES                           
   FREE MEMORY - AMOUNT CURRENTLY FREE FOR USE WITH BASIC IN K  
   RAMTOP - CURRENT RAMTOP                                      
   ROM VERSION - THE NUMBER OF THE ROM INSTALLED(3 IS NEWEST)   
   DRIVES - NO. OF FLOPPY DRIVE CONNECTED                       
   DOS - SAMDOS OR MASTERDOS                                    
   SAMBUS - IF IT IS CONNECTED OR NOT                           
                                                                
   ALSO, IF USING MASTERDOS:                                    
   FREE PAGES - AMOUNT OF 16K PAGES UNUSED                      
   USABLE MEMORY - TOTAL NUMBER OF K-BYTES THAT COULD BE USED   
                   FOR A RAMDISK (OR FOR BASIC IF NO EXTERNAL   
                   MEMORY IS INSTALLED)                         
                                                                
Press a key to return to SUPPLEMENT when you are finished.      
BIGPRINT DESIGN by D.Tonks                                      
This is a lesson in how to design your own  character  sets  for
use in "BIGPRINT", which was in last issue (9).                 
It tries to explain how the characters are  designed  in  FLASH,
and how to GRAB them and store them in memory  in  a  form  that
Bigprint can use.                                               
It contains a useful grid for your designs.                     
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16 BIT CLIPART converted by D.Tonks                             
                                                                
These are 5 MODE 1 screens of Amiga clipart which are run  by  a
simple viewer program.                                          
Pressing "S" whilst a screen is on view, will save  that  screen
to drive 1, with the filename "CLIP" plus a number suffix.      
Use the cursors to flick backwards  and  forwards  throught  the
screens.                                                        
I hope to include more of this type of clipart as time and space
allow.                                                          
                                                                
SNAPROM from an article in Format Magazine (converted to disc by
                                            by D.Tonks)         
                                                                
This program will load in a standard Spectrum ROM,  and  convert
it to  a  very  reliable  ROM,  complete  with  SNAPSHOT  button
facility.                                                       
Once you have the new ROM on disc, this is how to use it...     
                                                                
Load in your new ROM to address 65536                           
If you now type:-CALL MODE 1   and press RETURN, your  Sam  will
drop into Spectrum mode.                                        
                                                                
Load in your Spectrum program of tape as you would normally, and
is should load and run as if on a Spectrum.                     
Now gently press the NMI button on the back of your Sam, and the
screen border should go multicoloured stripes.                  
You can now insert a formatted  disc  into  drive  1,  and  then
press "4". This will save a Snapshot of your Spectrum program to
disc.                                                           
                                                                
If after pressing the NMI, you press "X", you will be taken back
to Sam BASIC. From here you can alter the palette or  put  pokes
into the Spectrum program. Pokes should go  65536  bytes  higher
than they do on the Spectrum. E.G. POKE 45912,201 on the Spectum
would become POKE 45192+65536,201 on the Sam.                   
When you want to return to the Spectrum  program,  CALL  MODE  1
will take you back.                                             
If you press "3" instead of "4" then the screen on display  will
be saved to disc as a screen$.                                  
To reload a Snapshot at a later date, simply  load  in  the  new
ROM, followed by the Snapshot file.                             
Note that the Snapshot files must be loaded by  number  and  not
name.                                                           
I've used this system for over a year now and it loads over  90%
of Spectrum Games. I  find  it  much  easier  to  use  than  the
commercial programs that have to be loaded first and  selections
made before the Spectrum program can be loaded.                 
                                                                
If you have any  problems,  please  contact  me  at  the  normal
address.                                                        
OXO by D.A.Lorner                                               
A very clever version of the old pencil  and  paper  game.  This
version plays you against the computer, and believe me, it plays
a hard game. I've only managed a win twice up to yet.           
________________________________________________________________
                                                                
GALLERY courtesy of an AMIGA                                    
We're back to Amiga screens again this issue, but there are some
extremely nice ones amongst them, so I thought you might like to
see them. They are all compressed, but I've included  a  routine
that will save off a screen as a SCREEN$.                       
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XTREE by A.wright (modified by D.Hall)                          
                                                                
A Masterdos program, that allows you to see  whats  in  all  the
directories and sub-directories, without all that messy typing. 
The program has instructions included, and is very easy to use. 
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PONTOON by G.W.E.C.                                             
A nice redition of the ever popular  card  game,  utilising  the
card set that was in a previous issue of the Supplement.        
Break in to the program and see how it's been done.             
________________________________________________________________
                                                                
PC PRINT by Ian Spencer                                         
Yet another piece of PC emulator kit for  your  Sam.  This  time
Ians come up with a program that will read in  a  PC  file,  and
display it either on the screen or to the printer directly.     
If you have used the previous PC/Sam  programs,  this  one  will
come in very useful.                                            
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VAT ADDER by D.Hooper                                           
Have you spend hours trying to work out  the  VAT  on  something
you've seen for sale in a magazine?, well no need any more. This
program takes the cost, and either adds or subracts  the  amount
of VAT your require.                                            
                                                                
CATTERPILLA by K.Montgomery                                     
A favourite of mine, is this game. Guide the  caterpilla  around
the screen collecting apples. With  each  apple  collected,  you
grow longer. How long can you stay moving on the screen, without
hitting either yourself or the border?                          
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POINTER CODE by M.Broster                                       
This is actually an update of a previous  program.  The  pointer
routine which was published in an earlier issue can now be  made
faster, by merging in this new piece of code.                   
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CYCLES by A.RIGLEY                                              
A demo which shows just what can be done cycling the palette  on
SAM. The routine was originally printed in  Format,  but  Andrew
has put it on disc, so you done have to spend the time yourself.
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