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Title SCREEN$

Disk 13 program notes


                          PROGRAM NOTES                         
                                                                
BOGGLE by D.Tonks                                               
I take no responsibility for insanity caused by playing this    
game.                                                           
All you have to do, is get the large blue block across to to the
right hand side of the screen. It's so easy, I don't know why  I
wrote it....                                                    
The game is Sam mouse compatible, as well as joystick or  cursor
keys, so control should be no problem.                          
To move a block, just click on the leading edge of the block.   
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MACHINE CODE PAGING by G.Bobker                                 
This is the first in a series of Machine code tutorials for  the
beginner. Geoff has, for his  first  lesson,  taken  the  paging
command, and explained it in very simple to understand terms.   
The article has a printout option, so that a hard  copy  can  be
obtained for reference purposes.                                
There will be more of these articles in future issues.          
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POKES/CHEATS compiled by R,Evans                                
A  new  regular  feature  for  the  Supplement.  Bob  Evans   is
collecting together all the pokes and cheats for  both  Spectrum
and Sam programs. Each issue he  will  publish  a  selection  of
these to make your game-playing life easier. As far as possible,
all pokes will have been checked to make sure they work, and  if
the printout option is used, you could printout  the  list  each
month to make up quite a comprehensive file of pokes and cheats.
                                                                
To use any of the poke in either Messenger or Snapshot programs,
65536 has to be added to the address.                           
e.g. if the poke is POKE 32768,201  Then it must be entered as  
                                                                
    POKE 65536+32768,201                                        
                                                                
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UDG's by D.Tonks                                                
Another one of my explanations on a part of  Sam's  BASIC.  This
issue I'm dealing with User Defined  Graphics,  which  work  the
same as on the Spectrum, but are in a different place, and there
are more of them.                                               
For those of you who know how to use  the  Spectrum  UDGs,  this
will just show the differences in using the Sams UDGs. For those
of you who have never come across a UDG before the article takes
you from square one, and explains what they are, where they  are
and how to use them.                                            
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GALLERY (member's pictures) (no vicar, not pictures of members) 
                                                                
Another selection of screenshots, some of  which  were  done  by
members of the club.  I  know  from  experience  that  even  the
simplest picture can take an age to complete,  so  these  people
are to be congratulated on their efforts.                       
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DOT 2 DOT by M.D.Mackenzie                                      
                                                                
A very simple 2  player  game,  but  very nicely  done.  You've 
probably played this as a child, using paper and pens, the idea 
being to draw a line between 2 dots and complete  squares.  This
is the Sam version of  it,  which  will  save  you  an  absolute
fortune in paper.                                               
Full instructions are given within  the  program,  and  as  it's
unprotected, you can have a look how it's done, and maybe modify
it to your own taste.                                           
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EXTRA SETS by D.Marriot                                         
Another 15 character sets, which go with the FONTINDEX published
in issue 12.                                                    
More of Dave's sets to come in the future, as he sent in a  disc
full of them.                                                   
The sets can be used straight away, by loading them straight off
the Supplement disc into address 20880. All the  sets  have  the
suffix ".FNT".                                                  
FONT EXTRA by D.Tonks                                           
                                                                
This is a simple to use font designer,  which  doesn't  actually
design fonts, but takes existing fonts, and allows you to add up
to 8 colours. These can then be used in your programs, using the
FONT PROC that's in this issue.                                 
                                                                
Use the up down cursors to select  a  line  and  the  left/right
cursors to change the colour of that line.                      
Options include, loading in your own font, saving the  completed
colour font and restarting with the default colours.            
                                                                
A demo font is included in the FONT PROC, for you  to  see  what
can be done with a few minutes work.                            
                                                                
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FONT PROC (see above)                                           
This is the DEFined PROCedure that you need to use the  coloured
fonts described above.                                          
The syntax is CPRINT x,y,a$                                     
where X=pixels across the screen                                
      Y=pixels up the screen                                    
      A$= your text                                             
If the string is too long it will automatically wrap to the next
line, and no character is split if it's too close to  the  right
of the screen.                                                  
Instead of A$, you can of course use an actual string:-         
    CPRINT 20,80,"THIS is a test"                               
                                                                
All characters from CHR$ 32 to CHR$ 128 are used,  and  the  new
coloured set is saved off from 65536.                           
Before using the PROC, this code must of course be  loaded  back
to this address.                                                
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MEGABERT by M.D.Mackenzie                                       
                                                                
Qbert was always a popular game on any computer, and now we have
a good conversion for the Sam. Dave has used a Spectrum  listing
for the basis of this program, but unusually, has used MODE 2 to
do the graphics in. This gives a very playable game,  with  some
nice clear graphics.                                            
A must for your classic games collection...                     
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MONOPOLY by M.Welsh                                             
Another very popular board game, that has had a  few  conversion
to computers done to it.                                        
This version uses MODE 4 and MODE 3 mixed to give  the  clearest
graphics along with the most  info  on  screen.  It's  all  very
nicely laid out, and unlike other versions I've seen, it's clear
what's going on at all times. Single keypresses are all that are
needed in most cases to tell the computer what you want  to  do,
and all transactions are handled by the computer,  so  that  you
can concentrate on the game itself.                             
DELUXE PONTOON by M.Collinge                                    
                                                                
This is a re-write of an earlier program from the Supplement  of
the classic card game of PONTOON.                               
                                                                
Matthew has incorporated a betting system into the game to  make
life  more  interesting,  and  uses  the  card  set   prevoiusly
published in the Supplement.                                    
                                                                
If you have a look throught the listing, you may just find  that
there is a cheat mode, but I'll leave you to find this  out  for
yourself.                                                       
                                                                
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AUTOCAT (Sorry, I have no name with this one, please tell me if 
         you recognise it as yours)                             
                                                                
Quite a good disc catalogue program. Use the option to re-read a
directory, and the program will read in the directory and resave
the auto complete with the new names.                           
Entering the program number when a  choice  is  requested,  will
load that file, and there are options  to  rename,  erase  files
etc..                                                           
Be careful what disc you read in  to  try  it,  as  the  program
overwrites any autofile that is on the disc.                    
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